This is the latest of my projects... a simple set of WW2 skirmish rules that fits on the back of a postcard.
I did not playtested it in deep but my first 2-3 games were nice and fun... I used good old Airfix (Japanese vs US Marines or 8th Army) on my kitchen table... the random initiative system works well also for solo games.
I quit playtesting in April this year but I hope i will resume it... in the meantime, if you have ideas or suggestions, just send a message
Hi! I made an armor version of the Ultra simple rules and was able
to play-test them with a group last night. Went over very well. I'd be happy to email
them to you or whatever to see if you deem them worthy of joining
the Pz8 family.
I found this set of rules about a year ago and have had great fun with them, playing probably around 30 games. Whilst Ultra Simple, the 'activation' system creates a lot of decisions to make. The rules themselves can be very fast paced - giving quite a cinematic feel to a game. We have some very experienced players at the club who really enjoy them.
Hi ColonelT. The infantry skirmish rules ARE really cool. You need to play them a few times to pick out the subtlety. The reality is - you end up NEEDING to make decisions like a squad platoon commander and the action can be very quick. This is entirely down to the 'activation' mechanic.
Glad that you liked them! The D6 = 2+ mechanism is not mine, I grabbed it from a blog article. But I just wanted to make the shortest WW2 skirmish rules in the world :) I think the basic principle could work for other settings (old west? sci-fi?)... cheers!