Pz8 Space Fighter Dog Fight Rules

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Pz8 Space Fighter Dog Fight Rules

Athos3
I've been messing with the WWII / WWI aircraft rules to see if they could be modded to recreate the dog fights in Star Wars, Battlestar Galactica, Buck Rogers and such.  

If a fighter has shields is has an S in the bottom right corner.  If it has FTL or hyper-drive it has an H in that bottom right corner.  

These are rough and have not been thoroughly play tested.  If anyone does play test them feed back is appreciated.
 
Thanks
Pete


Space_Fighter_Counters.pdf
Space_Fighter_Game.pdf
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Re: Pz8 Space Fighter Dog Fight Rules

Manycubes
Administrator
Very creative. If I have time I will look at them and provide feedback.
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Re: Pz8 Space Fighter Dog Fight Rules

Manycubes
Administrator
In reply to this post by Athos3
I haven't play tested them but I have some basic feed back.

First, very important! Change this paragraph to reflect that these are an off-shoot of panzer8's rules created by you and the proper date.

These ultra-simple rules are intended for a very quick game or a campaign between fighters,
fighter bombers and dive bombers squadrons.
Last edited – January 2012 http://panzer8.weebly.com

As for the rules, where are your example star ships? They seem to be missing from the "Sample Data" section.

I recommend taking a second look at anything to do with "altitude" while fighters are in space. I like the idea of a "galactic plane", but it gets confusing when "ground attacking space-born objects".

Star Frontiers actually did away with altitude and used a 2D hex map to abstract movement. It worked quite well.

Hope you find this feedback constructive. Keep up the good work!
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Re: Pz8 Space Fighter Dog Fight Rules

Athos3
Thanks for the feedback.  I'll try to get those edits made.