Here are the homebrew rules I have created based on the awesome Pz8 Sci-Fi rule set. Please note that this is a work in progress and many of these rules have not been play tested yet.
I actually have two sets of rules, one uses just d6 and the one I am attaching here uses d8’s and d10’s as well. I stopped working on the d6 rules when I added the other dice so it is a little out of date, but can upload it if there is interest.
I’d like to point out that changes made to the movement, indirect fire rules, and other areas should not be seen as a criticism of the original rules, but simply clarifications or instructions that my group found helpful. Finally, I see that my rules have the reverse order for Suppression and Disorganization that other rule sets have. I'm not sure if this is based on an older set of Pz8 rules or if I made the change to fall in line with other games I have played. Hope this doesn't cause too much confusion.
I look forward to any comments or criticism anyone may have regarding these rules. (Don’t worry I can take it. I’m employed in a job that involves providing technical source material for documents that get rejected for re-writes all the time.)
Note: Put a newer version out 7-11-13 with a major change to the Rally section and some other minor clean up.
You're probably familiar with Harry Turtledove's epic series about an alien invasion during WW2, but this link might prove inspirational to others who haven't heard of it. I like his reasoning for why the aliens tech was just advanced enough to be better, but not overwhelming and that's what I've tried to shoot for in my rules as well.
Pz8's inspirational rule sets have really sharpened my focus when it comes to game design. I’m looking forward to improving this homage to his Sci-Fi rules through everyone’s playtest comments.
I'm still not happy with the point cost for units and am trying different formulas. I think an MBT should cost at least twice as much as an infantry unit, but at this point that's more of a gut feeling than one born of actual testing or numbers crunching.