8e Cuirassiers 1700-1870 rules

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8e Cuirassiers 1700-1870 rules

panzer8
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This is a draft I made time ago, for a tactical set of horse & musket rules. I never playtested it but I attach the .doc file for your consideration... see if you can make it a good set of two-pages rules

8-  °_Cuirassiers_1700-1870_rules_2.doc

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Re: 8e Cuirassiers 1700-1870 rules

stefancolridge@googlemail.com
Thanks for the rules, have made a few tweaks and will play test. Would very much like your opinions on all the following, hobbling movement of poorly trained or slow troops as per your ancient rules. I will allow units to move through each other, count as rough terrain with no melee and possibly temporary disorder. Passage of lines was a trained manouvre I'm led to believe. Squares could move, read an article on this online recently. Dropped the rifled artillery firing modifier as I think the main advantage was superior range. Have added a +1 modifier for Heavier cavalry vs cavalry in melee. Changed the column vs line from march to attack column as I knew that was what you ment. Added a -1 for melee through bad going, -2 if cav.

Please advise if all the above is rubbish or simply not in line with the game as I have not played them yet. I very much like the basic mechanism of these and your other sets.

Thanks again, I'm off to buy a man a pint, stef.
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Re: 8e Cuirassiers 1700-1870 rules

panzer8
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Thank you Stef!

all your changes make sense to me... let us know if you try the rules, how it goes... cheers!

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Re: 8e Cuirassiers 1700-1870 rules

stefancolridge@googlemail.com
Sorry to bug you again Pz8 but how would you feel about firing/shooting modifiers for the targets morale, say -1 firing on a veteran unit, +1 on a raw.

I know the rally modifiers will cover some of this but I'm going to give it a go. As you know a single misplaced modifier can seriously upset the apple cart.

Some serious playtesting ahead for me. I think your rules can handle fair sized actions in a short time as your own games seem to indicate.

Many thanks again, stef.
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Re: 8e Cuirassiers 1700-1870 rules

panzer8
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Hell Stef,

-1 for veteran and + 1 for raw target makes sense too... it could be tried and see if this does not create excessive effects, added to the other modifiers... --- Pz8
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Re: 8e Cuirassiers 1700-1870 rules

Kaptain Kobold
I hadn't seen this thread before this evening, but I tried the rules (as originally published) today, and wrote a report on my blog:

Link

I didn't find them satisfactory as written, but can see that they might play OK with some work. Passage of lines would help, and a smoother melee system, where units don't stay locked together attacking each other on alternate turns. I dropped the straight ahead move requirement as well, allowing units to move within 45 degrees of their facing, so long as their facing doesn't change. I's also allow a wheel to just be part of a normal move.

Agree with most of the changes above - rifled artillery getting longer range only, for example. I wouldn't impose the 'Over half range' penalty on smoothbore muskets either - too fiddly with a 3" range.

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Re: 8e Cuirassiers 1700-1870 rules

panzer8
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Hi Kaptain Kobold!

Thank you for trying the rules... I wrote them for a friend that asked for a set of Horse & Musket rules. But I never tried them and judging from your review, it shows

Anyway I am glad that at least you find possible to make out a passable set of rules, with some work. I must confess that Horse & Musket is not my favourite wargaming area and I don't plan to update them soon. If you want to make the job, why not?

Thank you again for the report. I enjoyed the photos, too.

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